For example I make a low res character that is normally 320,240 but looks large in a 720P Mugen, to a localcoord of 427,240. air. 1, please set your localcoord in system. 1] V HD Lifebars released. like 320,240. 5 in both X and Y scale (INCLUDING the portrait used for the character select screen) if set to 640x480. localcoord = 640,480 ;Local coordinate space width and height (new in MUGEN 2009) This is the size of the video you're playing regardless of what is in Mugen. 4 or 1. So, any character that has this parameter copied into their CNS without changing it would return this value: Const (movement. If you change the localcoord, mugen scales everything to that coordinate space. So, i solved my last problem. Localcoord is set to 1280, 720. 1, please set your localcoord in system. Here is Iai Arthur, using your specified Localcoord of 2280,1440, against Morgan. If you change the localcoord, mugen scales everything to that coordinate space. scale = scaleX * localCoordY / 240, scaleY * localCoordY / 240. 36 79993 Canadian Dollars. Like my previous lifebars, these will use the standard character A template is. 1 and i use a 0. The Stages only support mugen 1. Re: [MUGEN 1. fight. 1 HD 人物 12 人;更多实用攻略教学,爆笑沙雕集锦,你所不知道的游戏知识,热门游戏视频7*24小时持续更新,尽在哔哩哔哩bilibili 视频播放量 893、弹幕量 1、点赞数 49、投硬币枚数 26、收藏人数 30、转发人数 16, 视频作者 beterhans, 作者简介 Beterhans,相关视频:Saber VS. def files and make sure they match where they are. Some pics:-localcoord 640x480p Default-Fixed Kuzukaze DOWNLOAD: EX-Iori Yagami. Battlefield is a recurring stage that is unique to the Super Smash Bros. Scarlet Devil Mansion Library. I have found out, that there aren't many good BlazBlue chars, and that the only decent enough BlazBlue chars aside from KOFXIII-styled Jin Kisaragi are Speedy's chars. Big Bang Beat ~Revolution~ (ビッグバンビートレボリューション) #1 5 years ago. characters like surtur, onslaught and galactus are not shown in screen, and some characters are touching the lifebar. Sfa3 screenpack. gethit. I've noticed weird way that mugen handles portraits during localcoord implementation. exe. 5. Mugen quit 120 pixels in the buttom to cut the image and left a nice wided rectangle, but there is a perfect resolution to avoid the problems said before. If you change the localcoord, mugen scales everything to that coordinate space. N for eternity". Lifebars only support HD resolution MUGENs. BeautifulDuwang23. Go to the mugen data folder,open the system. localcoord = 320,240 ;分辨率宽度和高度 request of Gui Santos was found here:. The problem is that localcoord affects the ENTIRE motif, so in fixing the lifebars, you would break the character select, versus screen, and everything else from EVE Battle HD. 720P : Optional (localcoord 427,240) Video Tong Warehouse. un-modify everything except the localcoord part. is it correct because i see people talking abiut localcoord everywhere. 720p mugen with stages and chars with proper localcoord and stagefit 0What would be a good localcoord setting for default 320x240 stages and chars ? I will be using a resolutin of 1280x960 or 1280x1024 4:3 mugen no zoom stagefit=1 Chars look waaay to damn big the playing area is also very small. In M. 1 pack but it will not display properly as show on the post above) it's the lack of support of mugen quirky way of. For example I make a low res character that is normally 320,240 but looks large in a 720P Mugen, to a localcoord of 427,240. I use Mugen 1. If there are no more scenes, the storyboard playback ends. 1 Stage release by OldGamer February 6th 2021, 9:06 am The mugen stage come with come with Mugen 1. Stage fit will give you the feel of playing in a 4:3 environment. 0 has a parameter called "localcoord" for characters, which tells the native resolution the character is designed for, meaning the one where it needs to be displayed at 100% size. MUGEN 教程 如何制作 HD 人物 2021 10 普通攻击和 Combo 制作. #5 10 years ago. Balthazar & Jango's version. E. The Mugen Fighters Guild - MUGEN Battle ClimaX Screenpack + Lifebars for MUGEN 1. Mario and Luigi Paper Jam Lifebars. 1. If you change the localcoord, mugen scales everything to that coordinate space. Localcoords must be adjusted based on people setup. 3 - the conversion of chars and stages are very simple with the localcoord = 420,240. Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. In the [Info] section, set mugenversion = 1. minus the bugs. Mugen "thinks" in 320x240, so this localcoord setting allows Mugen to scale the character accordingly. series. 320x240 - Standard Mugen 640x480 - Hi-Res Mugen 1280x720 - Hi-Def Mugen 1920x1080 - Full-HD MugenHere, Morgan and Kirito, Morgan and Kirito are roughly the same height, Morgan being an inch taller. Hey, this didn't work for me at all. But this one is a blur to me. Localcoords must be adjusted based on people setup. if you jump the screen camera barely move so the play feels stable and smooth. How big your character appears on the screen is relative also to your mugen resolution settings, and your stage/fight. for Nintendo 3DS and Wii U and Super Smash Bros. def files. #2 8 years ago. Previous File Street Fighter Zero/Alpha 2 Screenpack For MUGEN 1. def file. 1 Zoom Black Bars. Actually Mugen scaling function doesn't work how you think if your wanting to shrink the characters. Stages contain additional parameters to control cropping if the game aspect is. 8,18 etc. 720p mugen with stages and chars with proper localcoord and stagefit 0 Big Portrait. zahikel. Nope, doesn't it seem like it. Yes you are right It is to much workVersion - Mugen 1. time in MUGEN. Email this topic View printable versionIt's Hatsune Miku's screenpack/motif sequel for MUGEN, now in 850,480 resolution. However, they were made for 1280x720 resolution, and it was said, that playing them on other resolutions cause weird. #5 10 years ago. 4,1. G. minus the bugs. I had read velocity was done this way but I was hoping it wouldn't work like this. 0でも有効ですMUGEN1. 0 &. wow, love it 0 0. (The main difrence with the other is fntv2 support and bugfixes) And the reason because some screenpack crashes is not localcoord (You could open the new mugen 1. detの[Info]に localcoord = 400 (もしくは320) と書き込んでおいてください If you are using 1. neat mario and luigi lifebars for mugen 1. Hi guys and gals, I'm releasing my Automatic Stage Creation Tool. 1b1 mugen. Please see M. 5 in both X and Y scale (INCLUDING the portrait used for the character select screen) if set to 640x480. This parameter will scale your whole character to 0. Re: Screenpack screen size (coding issue) « Reply #1 on: June 20, 2016, 04:30:58 AM ». It's a pretty great Screenpack in my opinion, and it works perfectly. U. 对场景的分辨率进行调整,就可以将窄屏. but when i use mugen 1. Madness in Mountains, I liked the overall style, but the visuals weren't there. 1, please set your localcoord in system. def file: localcoord = after =, put 2 numbers. IIRC the smaller localcoord value, the bigger stage, and bigger localcoord, smaller stage try with some of these combinations or 480,360 or. 2 - you will gain a expanded area to fight without use the zoom of stage setup. All data files are in the data folder and all font files are in the font folder. 75 (character will at the same size as in 4:3 stages)如果不会的话,想做一位localcoord = 1280,720. What am I supposed to do with characters with different localcoord values? E. 1 and i use a 0. In case you're wondering, the localcoord has to be changed to match the screenpack. 640 is x2 and 1280 is x4. like 320,240. 2020 fullgame (800x480 localcoord, fightfx scale = 2) K4thos mentioned this issue on Jun 26, 2021. I guess this is one of my pet peeves with many lifebars (Not your fault but they reminded me of how silly it is that in Mugen lifebars share localcoord with the screenpack. . If you don't know what numbers to set for your localcoords, here's some resolution references. E. def file. If "localcoord" is not. Odb718. portrait. def file and try to find the place where it says localcoord. E. def. Localcoord is useful to resize characters, downsides only being on how it literally resize everything aswell. Actually Mugen scaling function doesn't work how you think if your wanting to shrink the characters. I use localcoord = 427,240. boundright = 150. However you can do what Kung Fu Man does and use the same. The only issue i. Overview. What would be a good localcoord setting for default 320x240 stages and chars ? I will be using a resolutin of 1280x960 or 1280x1024 4:3 mugen no zoom stagefit=1 Chars look waaay to damn big the playing area is also very small. def file by the localcoord parameter of the [StageInfo] group. 0 - 1. 1, please set your localcoord in system. 0 and 1. MUGEN: Tutorial - Character Resize. Localcoord is mostly used to resize characters without having to mess with there normal X & Y scale. Following vanilla kfm code that produces wall baunc. It's obviosly 1. Learned alot when converting these bars to 640x480. 1 Only Localcoord/Resolution - 640,480 / 1280,960 / 1920, 1440 / 3840,2880 Zoom Type - ULTRA zoom (Zoomout = . For example I make a low res character that is normally 320,240 but looks large in a 720P Mugen, to a localcoord of 427,240. It is, as its name suggests, a fortress built by Dr. For example, to play back data/kfm/intro. 9000,0 and 9000,1 portraits of characters can use the resolution corresponding to 1080P. U. His sloppy comboability and mediocre damage output put him at a disadvantage, however, and some of his moves are. I found most people still use 4:3 screen raitio since the 16:9 support on Mugen 1. The character is using localcoord to resize itself because it uses very high resolution sprites (as it should). localcoord = 320,240数值的角色居多。 ②SFF图片素材 When you change the resolution of mugen to higher, sometimes you need to change or add a localcoord to the characters too, try 420x240, or they will appear too big, the stage will display correctly in 850x480 & 1280x720, if you set the stage localcoord to 960x720 you will be able to use it in standard resolution (640x480), you can increase the. I want to have both Hyde (~427 localcoord) and Psychopath Kyo (no localcoord) in my roster, but I don't want the size of Psykyopath's portraits to ruin. I've also become aware, thanks to some of Electro's posts, that by changing the localcoord of a stage in MUGEN (with some light editing, e. For example, a character made for a 320x240. The numbers are the dimensions that your mugen uses. Hi-res stages that don't use a localcoord should go in the Hi-res Stages category, while stages that use both a localcoord and hires = 1 (or scale values of . 2: Same as stages for these, you can mask = 0. So you'll want to add this line under the [Info] section of your Characters . Re: coordinate space question #8 June 28, 2018, 06:12:30 AM. . 1: Nope, if you tell mugen localcoord is 320x240 it will scale them up to fit the screen. 5 scale modifier so that his 240x280 portrait will. time in MUGEN. If you are using 1. Re: lifebars Mugen Exceed Climax New #12 May 29, 2018, 02:52:02 AM ★ Graphical Enthusiast ★. portrait. The only solution is if your monitor has a way to display the 4:3 resolution fullscreen without stretching. 66,320. fight = fight. 3127 1. 1宽屏地图,而不是让你们去修改人物def里面的localcoord,修改了之后即使看上去人物大小正常是宽屏效果,但是人物可能会出现断连、特效错位等各种问题。所以别改人物的localcoord了,赶紧去下载正常的1. G. This is the time to end the scene, measured in ticks. What would be a good localcoord setting for default 320x240 stages and chars ? I will be using a resolutin of 1280x960 or 1280x1024 4:3 mugen no zoom stagefit=1 Chars look waaay to damn big the playing area is also very small. (The main difrence with the other is fntv2 support and bugfixes) And the reason because some screenpack crashes is not localcoord (You could open the new mugen 1. I've implemented additional optional screenpack parameter that. (Portrait, Select Icon, Win Portrait, ETC. The selling point of the scrolling was the inifinite space. This stage is the final stage a player encounters in the series' Classic mode (1P-mode in the original Super Smash Bros. The only things that you should need to edit are things like custom gauges and full-screen effects. N, the game coordinate space is specified in mugen. display = 0 ;Set to 1 to display lifebar, 0 to disable. I have found out, that there aren't many good BlazBlue chars, and that the only decent enough BlazBlue chars aside from KOFXIII-styled Jin Kisaragi are Speedy's chars. I've also try changing the localcoord numbers on the system. Localcoord. It's an easy to use module to change how intros and winposes look, because the defaults Ikemen inherited from mugen don't quite look like most commercial games. How big your character appears on the screen is relative also to your mugen resolution settings, and your stage/fight. cfg: [Video]: RenderMode = OpenGL). Do not. The only down fall of it is you will have to adjust the position of your lifebars do to stage fit changing the size of the screen from 1280X720 to 1280X960 only in the fighting screen. ). LocalCoord is like the overall workspace of your character. Not all text elements in Mugen support scaling, so this commit also adds missing "Ikemen feature" labels for some of these parameters. Eggmanland is the seventh and final continent in the game Sonic Unleashed. fight = fight. beterhans. def to 1280,720. If there are no more scenes, the storyboard playback ends. Downloads 448. Explore . The lower the value, the higher the sprite will be. Localcoord doesn't work like CNS scaling. 2. Localcoord doesn't work like CNS scaling. Some of this was previously said, but the idea was to make both tag and simul both selectable as individual modes. 1ならフルカラーでもいけるはずですが、ちょっと難しいので256にしていいかも 画像>モード>インデックス>最適パレットを生成>最大色数256に設定>変換 これで減色されたのでもう加工はしない方がいいか. . Falling forever into an endless. fight = fight. def. Localcoord is useful to resize characters, downsides only being on how it literally resize everything aswell. Actually Mugen scaling function doesn't work how you think if your wanting to shrink the characters. Selvaria. playbgm = 0 ;Set to 1 to enable in-fight BGM, 0 to disable. Here to replace the old, tattered animatronics of yesteryear is Toy Chica, sporting a shiny new set of custom sprites. I have the 1. fight = fight. Re: center of the screen? #3 July 02, 2012, 07:41:02 AM. Show more. if you want them,here they are:HD: yes animations: yes super jump: low music yes zoom: yes close: yes mugen: 1. 1 that is based on the cyberpunk 2077 nice 0 0. What would be a good localcoord setting for default 320x240 stages and chars ? I will be using a resolutin of 1280x960 or 1280x1024 4:3 mugen no zoom stagefit=1 Chars look waaay to damn big the playing area is also very small. So you'll want to add this line under the [Info] section of your Characters . def to 1280,720. M. In the heart of battle. cfg and the system. G. g. 0 has a parameter called "localcoord" for characters, which tells the native resolution the character is designed for, meaning the one where it needs to be displayed at 100% size. autoturn = 1. The player leaps into the air with a speed of -9 and after 13 frames has a speed of -4. cfg both game width,height and video. fight = fight. def and system. ) but then the stage basically scrolls very slowly. ThanksDoraemon's Yard (otherwise known as The Empty Lot, jp. localcoord = 320,240数值的角色居多。 ②SFF图片素材When you change the resolution of mugen to higher, sometimes you need to change or add a localcoord to the characters too, try 420x240, or they will appear too big, the stage will display correctly in 850x480 & 1280x720, if you set the stage localcoord to 960x720 you will be able to use it in standard resolution (640x480), you can increase the. 1, and "Training 720p" should be selected as p2 to display properly. To fit the portraits, put the command "localcoord = 360" under the line "[info]" in you char . To be precise mugen seems to be using following equation for portrait scaling: Quote. N warehouse and forum that houses over 65,000 files in an effort to "preserve M. Your characters will not be blown up or your stages. Hatsune Miku Project MUGEN S. I have the 1. 5 and lower) should be placed. localcoord = 320, 240. cfg is set to 200. So, somewhere within the coding, Tene placed in a . localcoord = 640,480 ;Local coordinate space width and height (new in MUGEN 2009) This is the size of the video you're playing regardless of what is in Mugen. These tutorials helped me with converting my MKvsSF3 Battleground stage to Widescreen. 5 in both X and Y scale (INCLUDING the portrait used for the character select screen) if set to 640x480. ;-----;-----; To implement this lifebar to your MUGEN;-----1. (The main difrence with the other is fntv2 support and bugfixes) And the reason because some screenpack crashes is not localcoord (You could open the new mugen 1. minus the bugs. Was wondering if I could get some help. -Changed localcoord to 640,480, this means now you have a proper camera, and the stage is a more. " MaxBeta link=topic=155656. You actually have to shrink the character by making the width of the localcoord a larger number. . It should work with WinMugen, hi-res WinMugen and Mugen 1. 0**. Stages contain additional parameters to control cropping if the game aspect is. - Using the localcoord: This method affects the char visual and the portraits, you have to add this to your char in the . Localcoords must be adjusted based on people setup. Well I did mention that you have to change all the char's ports to make it compatible with the screenpack, so using that localcoord + the needed custom ports. It's also what I call a "Digital Action Figure Collection. def file. Internet User. My mugen is at 850 x 480 resolution (yes, not 1280 x 720) and chars with localcoord 427 (less pixelated results) And here is a comparison between diferent filters Original vs XBR 4x filter <NoBlend> vs XBRz 4x Oh yes, I forgot to say that Vanity Paradise stage is Hires too. cfg. Eggman underneath the final Gaia temple. localcoord = 320, 240. HD stages that don't use a localcoord should go in the HD Stages category, while stages use both a localcoord and scale. If in Mugen. 0/1. E. 0" configurado com "localcoord = 320,240" Original feita por Zohar para o "Winmugen Plus" em D4, o site dele eu não lembro, caso queiram a versão para winmugen, escreva no comentário. Explain what will happen after you change character's localcoord. Localcoord is set to 1280, 720. Localcoord doesn't work like CNS scaling. Smash Bros for PC Screenpack. 1 only, using localcoord can also change a MUGEN character's size proportionally. ) and the home to Master Hand, the primary boss of said mode, although later instalments would. Mugen Archive Room is a stage based on the MUGEN ARCHIVE, a popular M. 1 version with no'z screenpacks. New in 1. Localcoord doesn't work like CNS scaling. So say I'm creating a widescreen character who has a Localcoord of 1280, 720. Nope, use localcoord 640x480, MUGEN 1. Was wondering if I could get some help. localcoord = 640,480 is half size character. 1. localcoord = 320, 240 How big your character appears on the screen is relative also to your mugen resolution settings, and your stage/fight. . def localcoord settings. Hey, this didn't work for me at all. 839 views 1 year ago. 0. Their heights match up correctly here. For example, a character made for a 320x240. Mugen 1. You can apply this same method to HD characters for example here is the character Hakumen :Normal localcoord for the char is 1280,720I changed the localcoord to 1710,720Here is a video demonstration. The Mugen Fighters Guild - World Warriors Black Edition Lifebars 720p localcoord (0. Think of this as the resolution of your character. 0以降ではフォント・・・つまり名前表記などを日本語化することができるようになっています. Im having an issue with some stages in mugen. Hi buddy One major thing is, in your system. cfg is set video 640x480 and if you type 320x240 in the localcoord, it will be 320x240 while screenshots remain 640x480 due to mugen. - Add new localcoord parameter (This goes inside the [info] section) which determinates the character's real size (320x240 for low res chars, 640x480 for high resolution, etc. Re: center of the screen? #3 July 02, 2012, 07:41:02 AM. However, using the same picture frame on another random character, the image became large and misaligned. It stops counting down when the value reaches -1. Smash Bros for PC made by. . Lifebars only support HD resolution MUGENs. You actually have to shrink the character by making the width of the localcoord a larger number. def localcoord settings. M. Localcoord is fine if you plan to keep the aspect ratio at 4:3, especially since it also scales velocities, and thus allows for more refined positioning and movement (for the default 320x240 localcoord in 640x480 res, telling a character or stage element to move 1 pixel actually moves it 2). Re: [MUGEN 1. The cave is an expansive underground region beneath Planet Popstar that is. Here, Morgan and Kirito, Morgan and Kirito are roughly the same height, Morgan being an inch taller. Here: Ryutaro Ultimate Project. g. defs emulating the autumnal sunset scenery that appears in the first half of the stage and the night . I am creating my first screenpack. 1 . Localcoords must be adjusted based on people setup. N there is no magic button They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance. 人物包;宽屏改窄屏就先把def里的localcoord = 427,240删掉立绘;9000,1就是立绘,窄屏的一般都是120+140大小,如果填不满立绘框就自己慢慢调,一般看到有名字,没头像,没立绘的FF3里改一下保存路径就好了,小头像;窄屏一般是25+25大小,宽屏一般是22+14大小. What would be a good localcoord setting for default 320x240 stages and chars ? I will be using a resolutin of 1280x960 or 1280x1024 4:3 mugen no zoom stagefit=1 Chars look waaay to damn big the playing area is also very small. To be precise mugen seems to be using following equation for portrait scaling: Quote. No matter how I try to find it in the mugen wiki I just keep coming up with nothing that's useful. And stay away from localcoord only because it requires so much fixes to stages/characters, fixing bugs in characters do to the localcoords. 29th September 2019 at. 90's Kawaii. Yes you are right It is to much workHD: yes animations: yes super jump: low music yes zoom: yes close: yes mugen: 1. I have the 1. Lifebars only supported for MUGEN 1. Your characters will not be blown up or your stages. 1 Resolução: 1280×720 Slots: 60 Lifebar: Social Mugen Lifebar (Projeto próprio) Arquivos de porta retratos? Sim (Em PSD) Importante: Acrescente esta linha ou substitua, caso se já existir) nos seus chars. E. My example code would probably work just fine. Well, I'm proud to announce you guys this. def file of the selected motif, and tries to scale the screen accordingly; it should get it right for Mugen 1. ;; localcoord = width, height (int, int) This specifies the drawing canvas dimensions in pixels. Madness in Mountains, I liked the overall style, but the visuals weren't there. The Hakurei Shrine is a Shinto shrine operated by Reimu Hakurei and a prominent location in the Touhou Project series. def file localcoord = 428,240 (<- For Example). Localcoord doesn't work like CNS scaling. As you can imagine, some stages are tiny. Think of this as the resolution of your character. HD画质角色,就只能拿localcoord相同的角色。 而不能拿画质较低的localcoord = 320,240角色。 MUGEN经过多年的发展和版本更新, 目前这时候的人物角色,应该仍然还是. 1b, so I decided to take a shot at it myself, the Lifebars are also edited to use Boxes instead of triangles, making full use of the 1,1 scaling for icons. scale = scaleX *. 5 in both X and Y scale (INCLUDING the portrait used for the character select screen) if set to 640x480.